- 3DGS is a volume rendering technique that directly renders volumetric data without converting it into surface mesh.
- This method represents scenes using 3D Gaussian primitives (splats), allowing for efficient and photorealistic rendering of complex environments.
- Unlike traditional mesh models, which rely on explicit geometric structures composed of vertices, edges, and faces, 3DGS offers a continuous volumetric representation.
- This approach provides significant advantages for displaying thin details like wires and lattice framing and cleanly displaying transparent and reflective surfaces.
